A downloadable game

This is for the first TECH JAM.

If you like this, please tell me about it! @eldritchmouse

This is a short little text of a singular mechanic you might want to try out for a game you're making.

This is inspired from RDR2, but doesn't quite work the same.

Characters have CORES, that they need to manage in some way. They can pull from the CORES to power their abilities or boost their rolls. 

It's all vague. There's some additional hacking tips at the end. But mostly, it's all a hack.

StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(8 total ratings)
Authormindstorm
Tagsmetacurrency, techpack

Download

Download
RPG Mechanic - CORES.pdf 35 kB
Download
RPG Mechanic - CORES.txt 5 kB

Comments

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(+1)

I really dig this piece of game tech! I'm adapting it to an OpenD6 variant I have been working on.  This will let me avoid the wounds and body points subsystems for something more dynamic.

Oh, very interesting! I love OpenD6, so this is right up my alley. I want to read or hear more—do you have a blog or a place where you're talking about the game?

I do not.  I'm an older gamer, so I'm a bit old school and keep my notes on my laptop.  I will send you a copy of the pdf when I get it further along.

I am integrating the cores, renaming them Resistance Pools, by tying each one to an attribute:  Health to Physique, Stamina to Synergy (a measure of synchronicity between mind, body and spirit), Focus to Intellect, and Effort I renamed Tenacity, and tied it to Spirit (a measure of determination, charisma, and sense of self).  I moved Tenacity to the opposite side for aesthetics of the character sheet I'm designing.

My OpenD6 variant is based primarily on Star Wars: Live Action Adventures.  It used only the roll of a single d6, treated as a Wild Die added to the sum of Attribute + Skill.  My idea is to give players 3 Action Dice they can spend as they choose to act and react.  You could spend all three on one action but would be left with nothing to react.

Nice, I really like those pair ups of the cores to the attributes. I've never tried tying them specifically like that, so I'm interested to see how it turns out. I'm very invested in your hack already, heh, since I love OpenD6 so much and think that the system still (mostly) holds up to this day.

I haven't seen the variant with only a single d6 roll, but that seems like a good way to even out the massive discrepancies between someone rolling 1D vs 5D! And having a set number of action dice that you can use to boost it, but those also double as your action economy? This is good stuff!

Please share the pdf with me when it's at a stage your comfortable with, and good luck!

(+2)

CORES? More like give me MORES!

Seriously tho, I need to find a way to adapt this to space(ships). Awesome tech.

(+1)

It occurs to me that there might be something there with the reversal of the intended way they work. You have one core (energy) that you dump into your various ship parts (engines, sensors, weaponry) to power them, like Faster Than Light (mv I actually did play that game!!!)

(+1)

Actually my favorite game of all time! Reverse core seems like a great idea too.

(+1)

Starfield kinda does this. It got me thinking about cores again and how the idea of reverse cores could be used for a Mecha game, too.